Misydral
WFRP Rule Info
| Main Profile | |||||||
|---|---|---|---|---|---|---|---|
| WS | BS | S | T | Ag | Int | WP | Fel |
| 13% | 0% | 11% | 30% | 65% | 22% | 45% | 5% |
| Secondary Profile | |||||||
| A | W | SB | TB | M | Mag | IP | FP |
| 1 | 3 | 1 | 3 | 1(12) | 0 | 0 | 0 |
Talents: Excellent Vision, Flier, Keen Senses, Natural Weapons, Night Vision
Armor: None
Armor Points: Head 0, Arms 0, Body 0, Legs 0
Weapons: Claws
Slaughter Margin: Uncalculated

Semi-intelligent flying reptile with about 1 meter wingspan. Often used as messengers by the Darsilv.
When Misydral hatch, the psychically link with their mother. When a trainer is substituted, the link is formed with the trainer. After suitable practice and training, the trainer can impress a picture of a person and location onto the Misydral and they will seek out this person and place, and then return. Capsules attached to the birds backs are used to carry messages to recipients. Darsilv leaders are usually accompanied by a trainer and several misydral.
Bestiary
JulietDarakinJournalQuestChapter2
JulietMisydralNotes
CategorySetting
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